The Return of MapleMS! MapleMS, the first ever progressive rate server, will be re-launching this month! Since the shutdown of MapleMS 2.5 years ago we have gained a lot of valuable experience, and for the past few months we have been working hard on our mission to bring MapleMS back to its former glory and better than ever before! Some of the features will include: Custom Progressive Rate EXP Bonus linked stats for each unique job/class Account-wide unique quest bonus Monster card bonus New Item Leveling + Tier system HP Washing not needed Widescreen client Ninja Castle, Coke Town, Neo Tokyo, Lion King's Castle, Ulu City, Gate to Future Cygnus Empress, Arkarium, Hilla, Magnus, Mori Ranmaru Tons of high-version cosmetics including tradeable Chairs and Mounts Global Chaos Scroll + White Scroll drops Fully working EVAN class Custom class Iron Man 250 max level Skill balances, all classes are completely viable in end-game Anti AFK leeching Modified Party EXP formula + Buffed Party Bonus EXP PQ Room in FM + PQ points. All PQs working Achievements Automated GM Events with Custom JQ maps Jump Quest Time Trials KOC 4th job skills Fishing System Class-based Global Gachapons Lottery System Anti-cheat Maker, VIP + MVP weapons No speed cap, no magic cap, no damage cap Same-sex marriage Daily expedition limits Weekly + Daily challenges Account-based buddylist And much more! For more a more detailed list of features, click here: https://maplems.net/forum/index.php?threads/features.68/ ========================================== The Open Beta testing will be starting today. Check the #beta channel in Discord for more info. Assuming there are no major problems, we aim to officially launch later this month! During the beta, the NimaKIN NPC will be available in FM which can help you with leveling up, job advancing, acquiring items, etc. Needless to say, progress made during the Open Beta will not be carried over to the eventual official release server. Please report any bugs or issues you may find in the #beta-chat channel. Assuming there are no major problems, we aim to end Beta testing in around 1~2 weeks and then prepare for official launch. More exact dates will be posted as time progresses. After the Beta, you will likely have to re-download the files as we make final changes.